Using the key frame timeline along the bottom of the program I was able to add the first key frame of the animation by pressing ctrl + s. Then by moving the whole model along the vertical axis, stopping it where I wanted the animation to finish and pressing ctrl + s at my chosen key frame along the timeline (50th), I was able to make the rocket appear as if it was flying upwards. I also wanted the rocket to spin so I remained on the 50th key frame, added a rotation to the model and adding another key frame on top of the existing one. The final result is shown as a gif above.
Using my existing model of a rocket, I wanted to add it into an animation.
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