Monday, April 18, 2016

Character Rigging - Toy Figure

Character Rigging - Toy Figure

Importing a model from Solidworks:

After converting my assembly into a few different file types, I found the best way was to convert it into a IGS file, and also keeping the model as an assembly instead of converting it into a single part as this helps to keep each limb divided when taken into Maya or it will end up as one big surface model which is incredibly had to manipulate.  

Imported IGS Assembly:

As I was saying before with the IGS file, it kept the the parts separate when it gets imported into Maya which was great, as it allowed me to bind the skin of parts to different joints. 



Once I had matched each part one by one and correctly bind them to the skin, I was then able to make the joints into an IK Handle which allowed me to move each limb.

Correctly naming all of the IK Handles so I know which handle is assigned to which limb.

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